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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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djangoproject

@djangoproject · Post #408 · 08/10/2017, 10:42 AM

https://docs.python.org/3/library/xmlrpc.html #XML-#RPC is a #Remote_Procedure_Call method that uses XML passed via #HTTP as a transport. With it, a #client can call methods with parameters on a remote server (the #server is named by a URI) and get back structured data. #xmlrpc is a package that collects server and client modules implementing XML-RPC. The modules are: xmlrpc.client xmlrpc.server