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Source channel @githubtrending · Post #15064 · Aug 16

#csharp#2d#avaloniaui#csharp#dotnet_core#dotnetcore#editor#game_development#graphics#graphics_editor#linux_desktop#painting#pixel_art#pixi#procedural_drawing#procedural_generation#raster_graphics#sprites#tabs#vector_graphics PixiEditor is a free, easy-to-use 2D graphics editor that combines pixel art, painting, and vector tools all in one program. You can create game sprites, animations, logos, and edit images with a simple interface. It supports mixing vector and raster graphics on the same canvas and lets you export to many formats like PNG, SVG, GIF, and MP4. The powerful Node Graph system allows you to create complex, non-destructive effects and animations. It also has a timeline for frame-by-frame animation and autosaves your work to prevent loss. This makes it a versatile tool for artists and game developers. https://github.com/PixiEditor/PixiEditor

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Libreware

@libreware · Post #957 · 06/22/2021, 01:28 PM

— LibreCellular 21.04 documentation –https://librecellular.org/ The LibreCellular project aims to make it easier to create #4G cellular #networks with open source software and low cost software-defined radio (#SDR) hardware. Seeking to achieve this via validated hardware and software configurations that are subjected to rigorous testing, together with additional tooling and #documentation for repeatable deployment. LibreCellular will build on the work of numerous existing open source software and hardware projects, related to both the #cellular platform itself and associated test #infrastructure. Where necessary additional components will be developed, with any software source code and #hardware designs published under #opensource licences. The focus is very much on integration, testing, packaging and documentation, reusing and building upon existing solutions.. #LibreCellular#CellulaireLibre