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Source channel @githubtrending · Post #15296 · Nov 12

#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine

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djangoproject

@djangoproject · Post #98 · 07/11/2016, 12:22 PM

https://docs.python.org/3/library/asyncio.html #asyncio #Asynchronous programming is more complex than classical “#sequential” programming: see the Develop with asyncio page which lists common traps and explains how to avoid them. Enable the debug mode during development to detect common issues.

djangoproject

@djangoproject · Post #153 · 09/03/2016, 08:20 PM

http://wla.berkeley.edu/~cs61a/fa11/lectures/streams.html In this chapter, we continue our discussion of real-world applications by developing new tools to process #sequential#data. In Chapter 2, we introduced a sequence interface, implemented in Python by built-in data types such as #tuple and #list. #Sequences supported two operations: querying their length and accessing an element by index. In Chapter 3, we developed a user-defined implementations of the sequence interface, the Rlist class for representing recursive lists. These sequence types proved effective for representing and accessing a wide variety of sequential #datasets.