💡Did you know?Not everyone pays personal income tax – it depends on how much you earn. Singapore uses a progressive tax system: tax rates start at 0% for chargeable income below $20,000 and increase as income rises. Those who earn more contribute more, making the system fairer for everyone. That spirit of fairness was at the heart of our conversations with close to 30 youths this week. The Tax Youth Network (TYN) held its second kick‑off session at the refreshed Taxpayer and Business Service Centre (TBSC), bringing together students, young professionals and aspiring tax leaders for candid conversations on Singapore’s tax system. The room buzzed with thoughtful questions, diverse perspectives and discussions on trust, fairness and the role taxes play in nation-building. The new Discovery Hub at TBSC also made its debut, creating a more open and engaging space for these conversations. We were also privileged to have our partners, Singapore Chartered Tax Professionals and the Tax Academy of Singapore, share insights on career pathways and learning opportunities in the tax ecosystem. 👉🏻 TYN is more than a network, it is a community of youth advocates shaping perspectives and driving conversations on Singapore’s tax future. Keen to join this growing community? Join us at go.gov.sg/tyn26 #TaxYouthNetwork#YouthEngagement#SCTP#TaxAcademyofSingapore
前段时间一直被MajdataPlay的外键输入问题困扰:有玩家反映majplay会无征兆地出现拖判和吃音,但是内屏一切正常 因为我是第一次接触游戏开发,IO这方面也完全没经验 一开始我和bb本怀疑是线程调度的问题,即:IO线程时间片被其他线程挤占了,导致IO线程无法及时处理HID设备回报。为了验证这个猜想,我们尝试提高了IO线程的优先级,照旧 接下来我怀疑是我那套框架有问题:majplay是根据上一帧与这一帧的按键状态判断按键是不是"click"。为此我重写了这部分的实现,改进了IO线程与主线程之间的交互,问题照旧....... 到这里我已经怀疑这不是majplay的锅:IO线程没有任何异常,IO线程与主线程的交互没有问题,Note判定逻辑也没有问题,那就是设备确实没有回报给majplay或者设备发过来的回报中按键确实没有按下,但是大佬说hdd没有这种问题.....(人已经快崩溃了,这完全看不透也摸不着,因为我用单片机模拟玩家打高速纵连是完全没有问题的,我在家里用手台测试也没有问题) 到最后,bb本灵光一闪,说有没有可能是led刷新率过高,把按键控制板干爆炸了?我们让大佬把led刷新间隔从16ms改成100ms,吃音问题瞬间没有了,无语了 。。。。。。。。。。。。。。。。。。。。 adx是一个控制板同时管理按键和led,为什么我没有遇到吃音问题呢,因为我的手台不是adx的... #dev
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@githubtrending · Post #15173 · 2025/09/27 12:30
#cplusplus#c_plus_plus#cpp#datachannel#libdatachannel#libnice#p2p#peer_to_peer#peerconnection#rfc_8831#rfc_8834#rtcdatachannel#rtcpeerconnection#sctp#webrtc#webrtc_datachannel#webrtc_video#websocket libdatachannel is a lightweight, easy-to-use C/C++ library that lets you add real-time peer-to-peer data, media, and WebSocket communication to your apps across many platforms like Linux, Windows, macOS, Android, and iOS. It simplifies WebRTC by providing a smaller, simpler alternative to Google's library, with compatibility for browsers like Firefox and Chrome. You can use it to connect native apps directly to web browsers with minimal dependencies, supporting secure connections via GnuTLS, Mbed TLS, or OpenSSL. It also supports compiling to WebAssembly for browser use, making it flexible for cross-platform real-time communication development[1][4]. This helps you build fast, efficient apps for video, audio, or data sharing without heavy libraries. https://github.com/paullouisageneau/libdatachannel