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Recent posts
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Posted Sep 17
The last season has ended. Congratulations to all of us! It has been a long journey across the vastness of the universe. At the very beginning, there was nothing—empty galaxies began to appear, then the first lonely stars… Soon myriads of stars filled thousands of galaxies, and with them, the first traces of intelligent life emerged. They were not hostile, not aggressive—they studied the world around them… Until it became clear that there was not enough space for everyone. It was said many times: be careful in seeking friends, for there is always a great risk of finding enemies instead. Precious resources were scarce. The struggle for them raged not only on battlefields, but also in the hearts and minds of many. We saw how easily friendship could turn into catastrophe when the price became too high. But now you know who is truly a friend—and who is not. We hope you found real allies here. And we hope we, too, have found friends in you. ⚠️ Do not forget: after September 30, TYVM will turn back into a pumpkin. To be more precise: On September 29, 2025, the liquidity provided by the project team will be withdrawn from the pools and burned. Please, if you are not aiming to participate in the BlackHole pool—make sure to sell in advance. Thank you. Good luck, Demiurges. ✨
Posted Sep 4
As the season battles rage on, we’d like to share a video made by the community, brought to life with the creative guidance of Dasha Mager. The folowing text is the direct quote from Dasha: "Hello, Demiurges 😵💫😵💫😵💫 This is a video from our alliance 🏳️ meant to remind us that during the game we’ve truly come together and become almost like a family ⛹️ (even if sometimes a rather dysfunctional one 👿). In the midst of the fierce battles for Matter ⚛️, I’d like to remind you that Tiny Verse, first and foremost, united us all into a huge community where we constantly argue, make peace, give each other gifts for stars, dust, and other things 🎁. So let’s ease the tension a bit with this video from our teammates, who worked hard to prepare it just to remind you of that. They really put their hearts into it 💕💕"
Posted Aug 31
Season 3: Epoch of Chaos Starting on September 3rd The calendar will be turned — Matter will once again return to the galaxies on September 3rd! Will you be able to hold them by rallying allies to your side? But beware — your enemies will no longer come alone! Squads Now you can use squads to attack and defend. Here are the key things to know about this feature: - You can form a squad of up to 10 Civilizations on your own. - If you have fewer than 8 Civilizations, you can hire mercenaries: just create a squad and share the link with a friend or ally to let you add their Civilizations to your squad. - Such squads can only be formed between 2 players and may include up to 7 Civilizations. This restriction is crucial, since a carefully chosen mix of Civilizations can grant a massive advantage if used with the right tactics. - The squad creator controls the squad and receives Stardust along with a larger share of the captured Matter per unit of Civilization power — but must also cover all flight costs. - The distribution of Matter between the leader and the mercenaries depends on the power of each Civilization, but the leader always receives a larger share per unit of Civilization power. - Each Civilization’s owner is responsible for healing their own Civilizations. - The morale effect has been reduced to 50%. - The squad inherits the tactics of its leader’s Civilization. - A squad’s morale is calculated as the average morale across all Civilizations in the squad. - A squad’s population is calculated as the average across all Civilizations in the squad. Cooldowns are now enabled: - After a successful attack, your squad must hold the captured galaxy for 1 hour. - Returning home also triggers a 1-hour cooldown, even if your squad or Civilization comes back unharmed. Galaxies with Matter - Around 300 galaxies will be available for mining every 24 hours. - Matter generation will range from 0.1 to 1.5 per minute, following a Gaussian distribution. This means the struggle for the upper zone will be hotter than ever. Additional Updates The Black Hole contract has been topped up for the last time: https://tonscan.org/address/UQAl-_TweN4MZGPZ4LfJy1hu0a7qWtVWqaSbMrfEWCflVy35 500k TYVM have already been burned as part of the 1M burning plan: https://tonscan.org/address/UQDvGS4jCrdOB7SKbXWfXXSc6WhebJRnWl6-KODCjfzWntCV The remaining 500k are currently in liquidity and will be withdrawn and burned on September 30th. Don’t hesitate — find allies and use collective strength to crush everything in your path and seize control of the Matter. Good luck, Demiurges.
Posted Aug 19
Season Two has come to an end! We will begin processing withdrawal requests starting today. As always, this will take some time to complete. In the coming days, we’ll also start rolling out updates that will shape the game for Season Three. The new season is expected to begin in early September — the exact date will be announced 48 hours before the launch. By the end of the month, we will also replenish the contract, as promised. Handle your Matter wisely, and may it serve you well. May the stars light your path, Demiurges.
Posted Aug 3
Season Two is about to begin. A season where everyone has a chance. For some, that chance will be barely more than zero. For others, the odds may be high — but the reward, insignificant. Because if everyone succeeds, then success itself becomes meaningless. Success is, first and foremost, daily effort. Struggle. The determination to keep going, no matter what. You can’t take ingredients out of the recipe — or it all falls apart. But this is what everyone asked for. At the start of the season, you will choose a side. This choice only affects how Matter carried over from Season One is distributed. But don’t expect that simply joining the winning side will bring you anything. It won’t. Only if that side consists of a small number of capable participants who made a significant contribution to its victory will it gain any real reward. Sociology and probability theory tell us this: in a system with many participants, reaching such a status is virtually impossible. So — just enjoy the struggle between the sides. The core of this season is missions. And they will be very hard. Extremely hard. You’ll be able to assign all your civilizations in the hope of achieving a positive result. But the outcome will depend on how many participants across the season succeed. The season is divided into 14 days. Each day, a Matter pool will be available. That pool is shared among all missions started on that day and completed successfully — but here's the key: the value of a mission is tied to its difficulty. The harder the mission, the exponentially higher its weight in the final distribution. To make this fully transparent: mission weight increases with a near-exponential curve. And to prevent abuse — spamming difficult missions with single low-chance civs — each mission has a required minimum success probability to even be attempted by a squad. Capitalist socialism in the world of the Tiny Verse. The Season of Shared Hatred begins August 5. Good luck.
Posted Jul 28
We know we promised to shorten the gap between the end of the last season and the start of the new one — and we know many of you have been eagerly waiting. Unfortunately, handling payment processing, sanctioning violators, implementing the penalty system, and managing appeals has taken considerably more time than expected. The official start of Season 2 is August 5th, 2025.
Posted Jul 23
We have several updates — both good and bad. The process of Matter withdrawals is progressing well. Unfortunately, we are encountering a growing number of accounts that have violated the game rules. These users now see a message in their withdrawal requests stating that the withdrawal is frozen and that they should contact the game moderators. This is not a final decision and does not necessarily mean that the tokens will not be withdrawn, but it does indicate that there are serious concerns regarding abuse of game mechanics. Please contact the moderators. Liquidity is now available on DEXes for those who wish to exchange their tokens immediately. We would like to remind you once again that the contract will be topped up at least one more time. Please be careful and make sure you understand the implications of selling your tokens at the current price. The master contract of the token is: EQAaAXF948uK1jAi4RyM5ywd_ggIjx8uZK4WL5GZX6HlkEAX Please be cautious — there are already at least a few fake tokens trying to impersonate ours. You can find the liquidity pools here: https://app.ston.fi/swap?ft=TON&tt=EQAaAXF948uK1jAi4RyM5ywd_ggIjx8uZK4WL5GZX6HlkEAX https://dedust.io/swap/EQAaAXF948uK1jAi4RyM5ywd_ggIjx8uZK4WL5GZX6HlkEAX/TON Please stay alert and cautious.
Posted Jul 22
Season One is Over! It turned out exactly as we promised: brutal, bloody, and painful. Many of you had to fight hard to get where you are now — but one thing is clear: we now know who the true Kings of the Hill are. Now for the good news. Season Two will be less demanding in terms of constant in-game presence. This season introduces a mission-based system, allowing you to gather Matter without direct confrontation with others. Here’s what’s new: - You can assign multiple civilizations to a single difficult mission to increase its success rate. - Some missions will be so challenging that even the strongest civilization alone won’t be enough. - All missions take the same fixed amount of time — you can’t speed them up. - You can only influence the success chance by adjusting the mission team to better match the requirements. - Morale will not be a factor in these missions. - You’re free to run multiple missions simultaneously with different civilizations — there’s no limit to how many you can take on at once. We aim to return to the original schedule and launch Season Two on August 1st. However, due to delays from Season One, the date might shift slightly — we’ll announce the exact start at least 48 hours in advance. In the meantime, we’re processing Matter withdrawal requests manually, verifying each account against the game’s rules — it takes time, but the process is going well. Fortunately, very few abusers survived the harsh conditions of Season One. Please be aware that we plan to top up the Matter contract at least one more time. This will likely affect the future price — so don’t sell too cheap
Posted Jul 5
Dear Demiurges, As planned, the new season began on July 5. All previously announced changes have been implemented — with the exception of the redesigned compass UI, which we expect to arrive in the coming days. The season will run until July 19, or until the allotted supply of Matter is fully depleted — whichever comes first. Good luck!
Posted Jun 29
The Beta Season Is Almost Over — Here’s What We’ve Learned Those who came into the season well-prepared achieved incredible results. Their effort, planning, and discipline were rightfully rewarded. However, we also noticed that less developed civilizations lacked the tools to meaningfully challenge the top contenders. To address this, the upcoming season will introduce several changes to help rising civilizations enter the fight: 1. Recycling Excess Boosts Some players have accumulated more hours of boosts than they could ever realistically use. You will now be able to recycle them: Instantly receive a smaller amount of Dust compared to what you would get from using the boost normally. Additionally, the 20% speed boost will be deprecated and converted into the 50% boost, simplifying the system moving forward. (Every 2 hours of 20% boost will be converted into 1 hour of 50% boost.) 2. Dust Gains Strategic Importance Dust is evolving from a passive resource into a key strategic tool: It can now be spent to restore population, remove negative effects, and gain positive bonuses. Dust will now directly impact military operations, making it vital in both offense and defense. 3. A New Economy for Matter Galaxies Galaxies containing Matter will now generate varying amounts of Matter per minute. Strong civilizations will be incentivized to fight each other for the most productive systems. The total number of Matter galaxies will be significantly increased compared to the Beta Season. 4. Season Start Delayed to July 5 To thoroughly test these new systems and ensure stability, the next season will officially begin on July 5. This fixed date will: Give the team time to implement and fine-tune the changes; And allow players a few more days to complete missions and claim modifications. 5. Compass UI Improvements A filtering and mode-switching system will be added to the Compass, giving players more control and clarity. What does this all mean? We’re not taking anything away from the accomplishments of powerful civilizations — but we are ensuring that others have a chance to rise and challenge the status quo. Holding control over galaxies will become more dynamic and competitive. Dust will now play a critical role in how wars are fought and won. Thank you for being part of the Beta Season. We believe the shift to July 5 will be a welcome one — giving everyone the opportunity to prepare for what’s coming. Remember: this is only the first season. Each season will feature its own unique mechanics.
Posted Jun 28
Beta-Season: Dawn of Matter The countdown to the beta season has already begun. Less than a day remains before the first 120,000 Matter will be contested by the Demiurges in brutal, bloody battles. This will be a savage, monstrous meat grinder. Don’t expect any rules or code of honor to matter here. Everyone will kill. Everyone will die. You might not even have time to blink before it’s all over. To earn Matter, you must try to hold onto a galaxy where Matter exists for as long as possible. Every minute spent there brings you Matter. It won’t be easy. It will be unbearable. It will hurt — a lot. But there is good news: each victory over another player in such a galaxy will grant you extra Matter — but only if the battle earns you Morale. Crushing weak and dying civilizations unworthy of the fight won’t reward you. On the other hand, if your civilization defeats a powerful and dangerous opponent, you may receive even more Matter for that victory. Don’t count on holding a galaxy for more than a few seconds. Think. Look for openings. Play chess — not checkers. We know you’ll be frustrated. It will be painful. Defeat will follow defeat. Welcome to the Dark Forest. P.S. Population regeneration speed will be increased for all players during the seasons.
Posted Jun 17
🎁 We just received some absolutely amazing fan-made merch! A handmade ceramic plate that took weeks to finish, a T-shirt with the Tiny Verse logo and name, even a custom watch face! The talent and care behind this is unreal. We’ve already sent some gifts in return — and honestly, we can’t stop admiring these. If you’ve created something inspired by the game, feel free to share it in the chat and spark others before the seasons begin. You’re incredible, demiurges. Thank you.