@thedevs · Post #1505 · 06/13/2019, 06:12 PM
Understanding real-world concurrency bugs in Go. #article#go @thedevs https://kutt.it/DTbapY
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Source channel @githubtrending · Post #14680 · May 7
#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort. https://github.com/heroiclabs/nakama
@thedevs · Post #1505 · 06/13/2019, 06:12 PM
Understanding real-world concurrency bugs in Go. #article#go @thedevs https://kutt.it/DTbapY
@thedevs · Post #1485 · 05/26/2019, 07:18 PM
Go memory ballast: How I learned to stop worrying and love the heap> #article#go @thedevs https://kutt.it/vwysiv