@thedevs · Post #2077 · 09/18/2023, 11:47 AM
LÖVE, a 2D game framework for Lua. #tools#lua#game @thedevs https://thedevs.link/1VEVAp
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Source channel @githubtrending · Post #15567 · Mar 17
#cplusplus#apple_silicon#bsd#c_plus_plus#cmake#floss#game#gplv2#json#linux#lua#macos_app#python#strategy#windows Widelands is a free, open-source real-time strategy game like Settlers II, where you lead a small clan to build roads, gather resources like wood and gold, manage four unique tribes, trade, or fight in single-player campaigns and multiplayer. Download it easily for Windows, Mac, or Linux, or compile from source with simple scripts and tools like CMake on various systems. This lets you enjoy deep, replayable empire-building fun at no cost, anytime with friends or AI. https://github.com/widelands/widelands
@thedevs · Post #2077 · 09/18/2023, 11:47 AM
LÖVE, a 2D game framework for Lua. #tools#lua#game @thedevs https://thedevs.link/1VEVAp
@djangoproject · Post #329 · 05/04/2017, 04:34 AM
# The standard string repr for dicts is hard to read: »> my_mapping = {'a': 23, 'b': 42, 'c': 0xc0ffee} »> my_mapping {'b': 42, 'c': 12648430. 'a': 23} # 😞 # The "#json" module can do a much better job: »> import json »> print(json.dumps(my_mapping, indent=4, sort_keys=True)) { "a": 23, "b": 42, "c": 12648430 } # Note this only works with dicts containing # primitive types (check out the "pprint" module): »> json.dumps({all: 'yup'}) TypeError: keys must be a string
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@thedevs · Post #1190 · 08/06/2018, 04:45 PM
Pyxel, a retro game development environment in Python. #tools#game#python @thedevs https://kutt.it/vUDMzQ
@fosspost · Post #827 · 12/04/2021, 06:42 PM
Still a Windows user? Know a Windows user? Consider switching to Linux for these possible reasons. https://fosspost.org/7-reasons-to-switch-to-linux-from-windows/ #Linux#Windows#OpenSource
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@djangoproject · Post #266 · 02/21/2017, 12:29 PM
http://stackoverflow.com/questions/6434482/python-function-overloading I know that Python does not support method #overloading, but I've run into a problem that I can't seem to solve in a nice Pythonic way. I am making a #game where a character needs to shoot a variety of bullets, but how do I write different functions for creating these bullets? For example suppose I have a function that creates a bullet travelling from point A to B with a given speed.
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@thedevs · Post #2059 · 06/08/2023, 07:34 AM
Lua: the little language that could. #article#lua @thedevs https://thedevs.link/HTeBwN
@thedevs · Post #2147 · 06/01/2025, 12:58 PM
JSON is dangerous (and slow). #article#json @thedevs https://thedevs.link/mnVS3t
@djangoproject · Post #356 · 07/02/2017, 04:42 PM
https://github.com/django-json-api/django-rest-framework-json-api #JSON#API support for #Django_REST_Framework
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@djangoproject · Post #460 · 10/04/2017, 04:13 AM
https://codyparker.com/django-channels-with-react/ Tutorial: Create a real-time #web#game with #Django Channels and #React
@thedevs · Post #1999 · 09/20/2022, 07:02 AM
JSON Hero, a beautiful JSON viewer. #tools#json @thedevs https://kutt.it/lL2sWb