Contenuto
#GAMEART подводим итоги дневников или what to read on Sunday, а завтра подключайтесь к коллективной игре: 8 августа 3 pm CEST/4 pm MSC 🤍ODRA has collected the diaries of Russian artists participating in the virtual exhibition 'Game engine free verse', organized by Distant.gallery (the Netherlands). In their notes, artists reflect on game art and modernity. Some of the excerpts ---> Margarita Skomorokh (rkktkk) Computer games are more about computers, and as an artist I am inspired by computational aesthetics. Gaming, in my opinion, plays a secondary role here: it is an effective way to explore this aesthetics since both phenomena are characterized by structure and interactivity. Yuliya Kozhemyako (Supr) This is one of the key differences between art games and games as entertainment - moving away from genre clichés, rethinking popular mechanics, or refusing to use them. As a result, the player may not understand how to handle the object, give it up, and write a comment that it is not a game at all, because it does not meet his/her expectations and ideas about games, or is not entertaining enough. Kirill Makarov Gaming provides an opportunity for prototyping social relationships and interactions, a kind of training for the real. At the same time, it immerses the user in the space of the imaginary, which he can percieve as safe, but this is illusory safety. Anastasia Koroleva As for the practice of art games, this is a medium that allows the artist to work with a space that has no physical limitations. The difference between an art game and entertainment, in my opinion, is the mechanics of interactivity and the concept that becomes fundamental to the work. An entertaining game most often has some kind of simple scenario, you need to go through some tasks, perform some action in order to get points or go to the next level. The practice of an artistic game is much more complex in its structure... Ksenia Kononenko It turned out that effective work with the unconscious could be achieved with the use of the game mechanics, at the expense of allowing mastery of the Imaginary. I like that it is the only tool in which it is possible for different kinds of mediums to exist without competing for attention, though of course there is the issue of the body. play games