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Source channel @olddriverGDstudy · Post #13 · Mar 17

#秀哥语录 2020.12.27【撩妹模板】#撩妹#语录 告诉你们一个小秘密 没事多去逛逛有年轻漂亮老板娘的美甲店 不要问我为什么 小姐姐 我买几瓶指甲油送给喜欢的人 买好付完钱送给老板娘 你就是我喜欢的人 你可以直白的告诉老板娘 其实我已经关注你好久了 第一次见到你 就有种心跳的感觉 我已经好多次想进来了 就是不知道怎么和你搭讪 可是 你的身影实在挥之不去 我今天忍不住了 豁出去了 就想告诉你 我真的好喜欢你 能不能加个好友

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5