TGTGInsighttelegram intelligenceLIVE / telegram public index
← GZ学习频道

TGINSIGHT SIMILAR POSTS

Find similar content

Source channel @olddriverGDstudy · Post #40 · Mar 17

秀哥语录: 开水烫鸡把,锻炼起来 123的兄弟,我给你们说个方法 蛮有效的,就是开水烫几把 你每天洗澡的时候,水温稍微调高一点点 比如平时40度,你就45 用淋浴头冲,冲龟头,每天冲个五分钟 正经点,靠,虽然开水烫几把名字不正经 但是真的有用 你快,是因为敏感,每天冲,可以降低敏感度 一边冲,一边两个指头按压捏,每天五分钟 养成习惯,慢慢就好了 到后期,你可以用毛巾,湿水 然后慢慢尝试那毛巾擦龟头,上下撸 什么时候毛巾擦龟头,你不抖了,就好了 慢慢来啊,过犹不及,慢慢锻炼,降低龟头敏感度 可以尝试下,多少有点用 另外就是心里调节了 不要老是想,不要在意长短 学会去享受,要自信,自我暗示,我是来爽的,不是来比赛的 心里 生理 双管齐下,从此告别123 #秀哥语录#语录

Results

2 similar posts found

Search: #unreal_engine

当前筛选 #unreal_engine清除筛选
GitHub Trends

@githubtrending · Post #15621 · 04/15/2026, 02:30 PM

#shell#ai_agents#ai_assisted_development#anthropic#claude#claude_code#game_design#game_development#gamedev#godot#indie_game_dev#unity#unreal_engine Claude Code Game Studios turns one Claude Code session into a full game dev team with 49 specialized agents, 72 skills, 12 hooks, and 11 rules for engines like Godot, Unity, and Unreal. Use slash commands like `/start`, `/brainstorm`, or `/dev-story` for design, coding, QA, and release—agents ask questions, show options, and get your approval to stay organized. You benefit by building games solo with pro structure, catching errors early, and shipping faster without chaos. https://github.com/Donchitos/Claude-Code-Game-Studios

GitHub Trends

@githubtrending · Post #14680 · 05/07/2025, 12:30 PM

#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort. https://github.com/heroiclabs/nakama