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Source channel @olddriverGDstudy · Post #40 · Mar 17

秀哥语录: 开水烫鸡把,锻炼起来 123的兄弟,我给你们说个方法 蛮有效的,就是开水烫几把 你每天洗澡的时候,水温稍微调高一点点 比如平时40度,你就45 用淋浴头冲,冲龟头,每天冲个五分钟 正经点,靠,虽然开水烫几把名字不正经 但是真的有用 你快,是因为敏感,每天冲,可以降低敏感度 一边冲,一边两个指头按压捏,每天五分钟 养成习惯,慢慢就好了 到后期,你可以用毛巾,湿水 然后慢慢尝试那毛巾擦龟头,上下撸 什么时候毛巾擦龟头,你不抖了,就好了 慢慢来啊,过犹不及,慢慢锻炼,降低龟头敏感度 可以尝试下,多少有点用 另外就是心里调节了 不要老是想,不要在意长短 学会去享受,要自信,自我暗示,我是来爽的,不是来比赛的 心里 生理 双管齐下,从此告别123 #秀哥语录#语录

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5