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Source channel @olddriverGDstudy · Post #49 · Mar 24

江湖舔狗传 江湖者,江湖也! 各兄弟五湖四海汇聚一堂,为的是个情字,讲的是个义字,说的是个道理。 江湖上无数前辈好汉,忍饥挨饿,夜以继日,通宵达旦,上下求索,陷过无数的坑,踏破无数双鞋换得了有限的几个极品资源,未曾敢占为己有,而是毫无保留,无私公布奉献。 这一切为什么?为的是天下草根、屌丝们,不受仙人跳之苦,不遭各种骗费之难,不枉花了辛苦搬砖的银两盘缠,这是多么高尚的精神,多么高贵的品质啊! 江湖就是江湖,林子大了什么鸟儿都有,舔狗们也像病毒般出没,为害人间。这些禽兽毫无尊严、毫无底线,从溜须拍马、到阿谀奉承,从冷屁股到甜盘子全方位无死角。 舔狗,做着劝婊子从良的梦,抱着救风尘女子出火坑的“崇高”的性幻想,岂不知自己已是婊子口中的笑话! 江湖有江湖的规矩,江湖有江湖的原则,江湖有江湖的风貌,江湖有江湖的脾气。 我知舔狗是死不光的,这一车死光了,下一车还在路上。 但舔狗永远不过是个道具而已,又何必自作多情。 舔狗,你听,电话声已响起,你的钟到了!闭上臭嘴,滚出去把门关上! 作者:41秒哥 标签:#语录

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5