TGTGInsighttelegram intelligenceLIVE / telegram public index
← GZ学习频道

TGINSIGHT SIMILAR POSTS

Find similar content

Source channel @olddriverGDstudy · Post #53 · Mar 24

#知识#接吻 第一式:舔吻 用舌舔对方的上下唇,让对方感受舌部味蕾舔掠的感觉,注意要保持唾液的充分,如果唾液太少,干燥的舔吻会有不舒服的感觉。 第二式:咬吻 用牙齿轻咬对方的唇,但别咬的太用力,以免受伤喔! 第三式:吸吻 轻轻的吸吮对方的唇部;可用自己的唾液轻抹在对方的唇部,然后吸吮干净。 第四式:推动吻 把舌伸进对方口中,让舌与舌互相推放,男生力气应放小,以免女生疼痛;这种互推吻可形成快感。 第五式:吸舌吻 以你的唇含住他的舌,轻轻的吸吮对方的舌头,动作宜缓慢而轻柔,勿过于仓促。 第六式:齿龈吻 用舌探索对方的牙及牙龈的内外两侧,以刺激口内粘膜为目的。动作要仔细,慢,轻柔的介于碰触与不碰触之间,以产生一种特殊的亲密感。 第七式:滑动吻 用舌尖稍用力的舔对方的舌部内侧,由里向外滑舔。 第八式:舔舌吻 双方以舌对舌互舔,以用舌尖为主,不用唇。 第九式:嚼食之吻 咬住对方的舌头,似欲吞食般的吻;请小心别用力过火,只是假装而已。想像对方的舌头是好吃的东西,又咬又舔又吸的想吞进肚子里去。 第十式:律动之吻 以舌在对方的口中,有节奏律动般的的绕着对方的舌尖,画圈似的舔吻。 第十一式:深喉咙吻 将舌深入对方的喉咙重舔。重压,是霸道占有般的吻;这是一种颇不舒服的吻法,但还是有乐在其中的人。 第十二式:热情之吻 将自己的舌把对方的舌包卷于口中,上下左右回旋翻动,用放肆的旋动来增加快感,虽嫌粗鲁但颇具挑战性,是接吻高手必备的技巧之一。 第十三式:甘泉之吻 利用两唇相接时……以舌将自己的唾液渡入对方口中,并吸食对方的唾液。适用于两情相悦且身体健康的爱侣,会觉入口之唾液为琼浆玉液般,世间独有。

Results

21 similar posts found

Search: #gamedevelopment

当前筛选 #gamedevelopment清除筛选
GameDev News

@gamedevnewz · Post #30 · 07/17/2024, 02:20 PM

💾AMD Introduces New Game Optimization Technology🤖 The company has unveiled a technology that significantly reduces the final build size of games. Modern 4K textures can take up tens of megabytes of disk space, and AAA games can use hundreds or even thousands of such textures. As a result, projects often require 100 gigabytes of free space. The technology is compatible with compression algorithms Block Compression (BC) — BC1 and BC4. NTBC can achieve better compression ratios than standard BC. Compression processes have two approaches: conservative and aggressive. The aggressive approach offers better compression ratios at the cost of reduced quality, while the conservative approach does the opposite. NTBC allows users to choose which approach they need, including standard BC compression. Original article. #GameDevelopment

GameDev News

@gamedevnewz · Post #37 · 07/27/2024, 10:35 AM

⚡️Steam Demo Update🔧 Improvements enhancing the appearance of demos in the store and their interaction with the library: * Demos added to the library no longer need to be installed immediately. The new "Add to Library" button for demos is useful if you're not ready to install them right away, such as when using the Steam mobile app. * You can now install a demo even if you have the full version of the game. This change will primarily help developers testing their demos, but it will also make it easier for other users to install and uninstall them. * You can now remove a demo from your account by right-clicking on it and selecting "Manage" > "Remove from Account." * Demos that are uninstalled from your device will now be automatically removed from your library. Learn more here. #Steam#GameDevelopment

GameDev News

@gamedevnewz · Post #21 · 07/12/2024, 08:23 PM

🔧Update in Steam⚙️ Recently, the Steam store received an update regarding the placement of links. As stated in the official announcement: We recently updated Steam with a small but beneficial change to social media linking for your store pages. We've removed the cumbersome authentication loop for adding social media links and replaced that process with simple text fields. With this change, developers will be able to establish a closer connection with the community thanks to a simpler way of linking social media accounts. More info here. #Steam#GameDevelopment

The Devs

@thedevs · Post #1779 · 07/17/2020, 05:47 PM

BYTEPATH, a replayable arcade shooter with a focus on build theorycrafting made using Lua. #tutorial#lua#gamedevelopment @thedevs kutt.it/cy4yOu

GameDev News

@gamedevnewz · Post #32 · 07/20/2024, 01:58 AM

⚡️FLASH SALE in the Asset Store✨ A new sale has started in the Asset Store, lasting all weekend. New deals will be added every 24 hours. During this sale, with discounts of up to 60%, you can find: - 3D models - Animation - Sound effects - VFX effects And much more. You can explore the offers and conditions of the sale in detail here. #GameDevelopment#Assets

GameDev News

@gamedevnewz · Post #12 · 07/06/2024, 12:54 PM

What to Expect from Indie Games in the Future?📈 The 6th version of one of the most popular game engines, Unity, brings significant changes compared to its previous non-numbered versions. A few years ago, Unity began reorienting towards data-oriented architecture and announced DOTS. DOTS is a set of technologies designed to deliver maximum performance by default. It includes: the Entity Component System, which allows for more efficient data arrangement in memory, thereby improving game performance; the Job System, a safe multithreading system; and the Burst Compiler. What does this mean for players? DOTS will enable the creation of games with a large number of interactive elements, as demonstrated in the demo scene for the early versions of the technology (you can check it out here). Additionally, Unity 6 is actively integrating AI to speed up the development and prototyping process of games. Currently, only a preview version of the 6th version of the game engine is available, but the first stable builds are expected by the end of this year. #GameDevelopment#Ai

GameDev News

@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5

GameDev News

@gamedevnewz · Post #4 · 07/02/2024, 05:07 AM

🤖AI for Developers🎮 The trending technology of recent years is artificial intelligence. Modern generative models are capable of creating images, videos, and 3D graphics from text descriptions. Obviously, such technology will fit well in the field of game development. Many companies are already incorporating AI into their development process. For instance, Ubisoft, one of the market leaders, has announced that it will entrust large language models with writing scripts for games. Additionally, one of the most popular game engines, Unity, will fully integrate its own chatbot starting from version 6. This chatbot will be able to create 2D sprites, animations, and 3D models directly in the engine editor. Although it's not entirely feasible to delegate the entire development process to AI, game prototyping will now take significantly less time. #Game#Ai#GameDevelopment

12
PreviousPage 1 of 2Next