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Source channel @olddriverGDstudy · Post #9 · Mar 17

#语录 凡哥语录 也许大家会觉得这里规矩多,甚至去年我还听说别人评价我们这是集中营,可是到头来,所谓“自由”的那些群如今一个个都凉了,只有我们健康持续的发展着,大队就是个平台,平台是属于大家的,我们就是帮你们维持好正常运营,别的真没多想,其实你们扪心自问,应该也有个中肯的评价吧 你这不够推拉,不能这么舔,你要说,我考虑一下,看你表现,下次给你准备点小惊喜 找女朋友炮友什么的,不能一味舔狗,要调动妹子的注意力和心情,不是说要pua人家,但是人pua不也是强调以我为主,讲究拉扯么,这个也一样的呀,当然啦,面对🐔还是给钱实在点,别整那些有的没的

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5