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Source channel @yxvmcom · Post #21 · Nov 10

#Features 我们打开了一项新的功能,此功能目前处于测试阶段,我们将此功能命名为 AnyLAN,你可以使用它快速的建立内网,并且不消耗你的公网流量。 目前此功能分为2个场景: 1. 同节点内网 2. 不同节点内网(2个节点或以上) 我们这里提供一份简易的教程供大家参考:https://yxvm.com/index.php?rp=/knowledgebase/2/How-to-use-AnyLAN.html 需要开启此功能,你必须购买相应产品(目前免费) LAN (必须同节点持有2个以上VPS才可购买): https://yxvm.com/cart.php?pid=44&promocode=DLCH0P1DN7 AnyLAN(必须俩个或以上节点持有VPS才可购买):https://yxvm.com/cart.php?pid=45&promocode=83YHPHA6QG *LAN 限速500Mbps AnyLAN限速100Mbps

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@githubtrending · Post #15321 · 12/09/2025, 12:00 PM

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju