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Source channel @devilsbelow · Post #552 · Feb 16

🌐Weekly News Digest [ February 9 – February 15 ] Last week, the mining conference in Cape Town became the first high-level venue to criticize American expansion into Africa - but what else happened? 💡Here are the key highlights: 🇨🇩 DR Congo — South Africa’s Minister of Resources sharply criticizes his Congolese counterpart — Washington urged an Australian mining firm AVZ to sell its major lithium project to a US company 🇱🇾 Libya — Libya’s fails its first oil license auction in 17 years 🇲🇱 Mali — The Malian government establishes a new state-owned mining company — Mali approves a 10-year extension of Canadian gold miner's license 🇳🇪 Niger — Niger’s military repels an attack by MPLJ militants on Chinese oil facilities — Niger is ready to return the uranium confiscated from the French 🇳🇬 Nigeria — Nigerian company loses asset in Equatorial Guinea — Dangote Refinery reaches its design capacity for the first time — US lawmakers introduce a bill claiming that Chinese illegal miners are paying Fulani militant groups 🇿🇦 South Africa — Mining Indaba Conference concludes in Cape Town 🌍 Global — State Department reveals the US strategy for Africa #NewsDigest ➡️ Follow to stay informed - @devilsbelow

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@githubtrending · Post #14810 · 06/08/2025, 02:00 PM

#rust#d3d12#gpu#hacktoberfest#metal#opengl#rust#vulkan#webgpu **wgpu** is a powerful graphics library for Rust that works on many platforms, including Windows, macOS, Linux, and the web. It supports various graphics APIs like Vulkan, Metal, and DirectX. This library is safe and portable, making it easy to create graphics and compute applications. Using **wgpu**, you can build fast and efficient graphics programs that run on different devices and browsers, which is beneficial for developers who want to create cross-platform applications. https://github.com/gfx-rs/wgpu

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@githubtrending · Post #14898 · 07/02/2025, 01:30 PM

#javascript#3d#augmented_reality#canvas#html5#javascript#svg#virtual_reality#webaudio#webgl#webgl2#webgpu#webxr Three.js is a powerful and easy-to-use JavaScript library that helps you create 3D graphics and animations on the web with much less code than using WebGL directly. It handles complex tasks like rendering and math calculations, so you can focus on designing your 3D scenes. It supports WebGL and WebGPU, with additional options like SVG and CSS3D. Three.js has excellent documentation, many examples, and a large, active community that provides support and updates. This makes it ideal for quickly building interactive 3D content that works across browsers, improving your web projects with engaging visuals and smooth performance[1][3][5]. https://github.com/mrdoob/three.js

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@githubtrending · Post #15296 · 11/12/2025, 01:30 PM

#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine