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Source channel @githubtrending · Post #14680 · May 7

#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort. https://github.com/heroiclabs/nakama

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@githubtrending · Post #15268 · 11/04/2025, 12:00 PM

#go#blockchain#cloudvpn#golang#golang_library#holepunch#ipfs#ipfs_blockchain#kubernetes#libp2p#mesh#mesh_networks#nat#networking#p2p#p2pvpn#tunnel#vpn EdgeVPN lets you create secure, decentralized private networks using peer-to-peer (p2p) connections without relying on central servers. It can build a VPN that automatically assigns IPs, includes a small DNS server, and protects your network even if tokens leak. You can also use it as a reverse proxy to share TCP services or send files securely over p2p without a VPN connection. It works well for edge devices and development, especially behind NATs, and can be integrated into your own Go programs. This helps you connect devices easily and securely across different networks without complex setup or infrastructure. https://github.com/mudler/edgevpn