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Source channel @githubtrending · Post #14680 · May 7

#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort. https://github.com/heroiclabs/nakama

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Libreware

@libreware · Post #1583 · 05/04/2026, 03:28 PM

FaceTime Without the Internet | Data Slayer FaceTiming without Apple... I tested whether consumer apps like FaceTime, Signal, WhatsApp, and Zoom work on an off-grid #HaLow#mesh#network with zero internet. The key discovery: FaceTime and Signal connect peer-to-peer if they can find each other on any local network — Apple's servers aren't in the loop. The climax was a two-car highway test where Emilia and I held a FaceTime call at 70 mph, bridged only by Haven nodes and sub-gigahertz antennas. The conclusion: the "loophole" isn't a hack — it's the original peer-to-peer design we forgot about once we handed the internet to five companies. #MeshNetwork#OffGrid#P2P