#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine
Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort.
https://github.com/heroiclabs/nakama
# The standard string repr for dicts is hard to read:
»> my_mapping = {'a': 23, 'b': 42, 'c': 0xc0ffee}
»> my_mapping
{'b': 42, 'c': 12648430. 'a': 23} # 😞
# The "#json" module can do a much better job:
»> import json
»> print(json.dumps(my_mapping, indent=4, sort_keys=True))
{
"a": 23,
"b": 42,
"c": 12648430
}
# Note this only works with dicts containing
# primitive types (check out the "pprint" module):
»> json.dumps({all: 'yup'})
TypeError: keys must be a string
История(12м) как в Альфа-Банке сокращали размер JSON файла, который передается на устройство для работы SDUI. Решением стала шаблонизация для отказа от одинаковых блоков UI с разными данными
#оптимизация#json
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