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Source channel @githubtrending · Post #14680 · May 7

#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort. https://github.com/heroiclabs/nakama

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#miaospeed#dev版 #4.3.2 ✅同步Miaospeed 4.3.1 ✅更新Clash内核 Clash v1.13.0 ✅修复STUN无法传参问题 ✅ipv6 stack 读取问题 ✅默认 ipv6 检测脚本换为更激进的[2606:4700:4700:.1111] ✅增加一个新的动态测速文件方式, DYNAMIC:ALL (欢迎提交测速文件地址) ❌尝试更新Clash.META内核失败,保留原本的版本

#miaospeed#release#v4.3.3 ✅同步Miaospeed 4.3.1 ✅更新Clash内核 Clash v1.13.0 ✅修复STUN无法传参问题 ✅PING和UDP的DNS预解析 ✅ipv6 stack 读取问题 ✅默认 ipv6 检测脚本换为更激进的[2606:4700:4700:.1111] ✅增加一个新的动态测速文件方式, DYNAMIC:ALL (欢迎提交测速文件地址) ✅Miaoko传入STUN或pingAddress无法解析自动切换Miaospeed内置地址 地址:https://github.com/moshaoli688/miaospeed/releases/tag/v4.3.3