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Source channel @githubtrending · Post #14680 · May 7

#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort. https://github.com/heroiclabs/nakama

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Libreware

@libreware · Post #1554 · 02/22/2026, 03:26 PM

The Internet, Reinvented. In this video, I build a #Reticulum#RNode and prove that completely different radios — #LoRa and Wi-Fi — can communicate through a hardware-agnostic networking stack. Reticulum routes traffic above the radio layer, automatically bridging dissimilar frequencies, interfaces, and modulation types. I then run it over Wi-Fi HaLow Haven nodes to create a long-range, encrypted IP #mesh with no traditional infrastructure. Finally, I push it further by running #ATAK across the network, demonstrating a fully open-source, decentralized communication stack in action. Checkout https://rmap.world/ You can install rnode software on your esp32/nrf52 based meshtastic/meshcore hardware