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Source channel @githubtrending · Post #14680 · May 7

#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort. https://github.com/heroiclabs/nakama

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@githubtrending · Post #14859 · 06/24/2025, 11:30 AM

#typescript#cli#clustering#concurrency#dependency_injection#effect#error_handling#javascript#observability#opentelemetry#platform#schema#typescript#workflows Effect is a powerful TypeScript framework that helps you build reliable and complex applications by managing side effects like logging, network calls, and database operations in a safe and organized way. It uses a core `Effect` type to describe workflows that are lazy, composable, and type-safe, allowing you to handle errors and dependencies explicitly. The framework is modular, with many packages for AI, CLI tools, distributed computing, SQL databases, and more, making it flexible for various needs. Using Effect improves code quality, concurrency handling, and maintainability, helping you write robust TypeScript apps efficiently[1][2][4][5]. https://github.com/Effect-TS/effect