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Source channel @githubtrending · Post #14680 · May 7

#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort. https://github.com/heroiclabs/nakama

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@githubtrending · Post #14948 · 07/11/2025, 12:30 PM

#go#logging#metrics#opentelemetry#tracing OpenTelemetry-Go is a tool for Go applications that helps you track how your software performs by collecting data like traces and metrics, then sending this information to monitoring platforms so you can see what’s happening inside your app in real time[2][3][4]. It works on many operating systems and Go versions, and you can use it by adding a few lines of code to your app and setting up an exporter. This makes it much easier to find and fix problems, understand how your app is running, and keep everything reliable and fast[2][3][4]. https://github.com/open-telemetry/opentelemetry-go