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Source channel @githubtrending · Post #14680 · May 7

#go#backend#backend_as_a_service#chat_server#game_backend#game_framework#game_server#multiplayer#nakama#realtime#realtime_games#social#unity_engine#unreal_engine Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort. https://github.com/heroiclabs/nakama

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@kejiqu · Post #4116 · 01/31/2026, 01:44 AM

有人将 Apple 最令人恼火的 bug 变成了浪费人类时间的计分板 一个新网站将 Apple 最为持久的软件 bug 转化为一个幽默的计分板,利用夸张的数学计算来估算这些 bug 造成的集体人类时间浪费。该网站旨在以一种轻松的方式呈现 Apple 长期存在的软件问题,并量化其对用户的影响。9to5Mac 🏷#Apple#bugs#scoreboard#wasted#time 📢频道👥群组📝投稿