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Source channel @githubtrending · Post #14702 · May 14

#other 独立开发变现周刊每周分享独立开发者如何通过小产品实现收入的真实案例,涵盖AI工具、SaaS、插件等多种类型,展示从几千到百万美元的月收入故事。它不仅提供成功经验和技术细节,还开设变现训练营,帮助你学习产品开发、市场定位和盈利策略。此外,周刊构建了活跃社区,方便开发者交流合作,分享资源和反馈。通过这些内容和支持,你能获得实用指导和灵感,更有效地打造和变现自己的产品,实现持续盈利。 https://github.com/ljinkai/weekly

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5