#go#compression#decompression#deflate#go#golang#gzip#snappy#zip#zstandard#zstd
The "github.com/klauspost/compress" package offers many fast and efficient compression tools in pure Go, including zstandard, S2 (a faster Snappy replacement), optimized deflate for gzip/zip/zlib, and snappy with better compression and concurrency. It also provides entropy encoders (huff0, FSE), HTTP gzip handlers, and a parallel gzip implementation (pgzip). These tools are drop-in replacements for Go's standard libraries but run about twice as fast, saving time and resources. You can easily add it to your project with `go get`. It supports current and recent Go versions and offers options to disable unsafe code or assembly for compatibility. This package benefits you by improving compression speed and efficiency while maintaining compatibility with standard Go compression APIs, making your applications faster and more resource-friendly.
https://github.com/klauspost/compress
#go#docker#golang#media_streaming#remote_control#remote_desktop#self_hosted#virtual_browser#vue#webrtc
Neko is a self-hosted virtual browser that runs inside a Docker container and streams via WebRTC, letting you securely and privately access a full browser or desktop environment from anywhere. It supports multiple users at once, making it great for team collaboration, shared browsing, watch parties, and interactive presentations. You can run various browsers like Firefox, Chrome, or Tor, and even other Linux apps. Neko keeps your data safe by isolating the browser environment, avoids leaving traces on your device, and supports smooth video and audio streaming. This gives you flexible, secure, and private web access with easy sharing and real-time interaction.
https://github.com/m1k1o/neko
#cplusplus#c_plus_plus#cpp#datachannel#libdatachannel#libnice#p2p#peer_to_peer#peerconnection#rfc_8831#rfc_8834#rtcdatachannel#rtcpeerconnection#sctp#webrtc#webrtc_datachannel#webrtc_video#websocket
libdatachannel is a lightweight, easy-to-use C/C++ library that lets you add real-time peer-to-peer data, media, and WebSocket communication to your apps across many platforms like Linux, Windows, macOS, Android, and iOS. It simplifies WebRTC by providing a smaller, simpler alternative to Google's library, with compatibility for browsers like Firefox and Chrome. You can use it to connect native apps directly to web browsers with minimal dependencies, supporting secure connections via GnuTLS, Mbed TLS, or OpenSSL. It also supports compiling to WebAssembly for browser use, making it flexible for cross-platform real-time communication development[1][4]. This helps you build fast, efficient apps for video, audio, or data sharing without heavy libraries.
https://github.com/paullouisageneau/libdatachannel