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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Google Facts™ [ ️@googlefactss🌎]

@googlefactss · Post #40776 · 03/11/2026, 11:01 PM

During World War II, engineers studied planes that returned from missions. They first thought the areas with the most bullet holes needed armor. Statistician Abraham Wald realized this was survivorship bias. Survivorship bias happens when you focus only on survivors and ignore failures.The undamaged areas on returning planes were actually the critical spots. Planes hit there did not survive. He recommended reinforcing those undamaged areas. ✈️📊🛡️ [Read more] @googlefactss #SurvivorshipBias#WWII#AbrahamWald#Planes#Statistics#History