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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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AI & Law

@ai_and_law · Post #132 · 10/06/2023, 07:04 AM

Navigating AI Worries: Insights from the FTC Hello, dear subsribers! The U.S. Federal Trade Commission's Office of Technology has addressed consumers' growing concerns about artificial intelligence in a recent blog post. These concerns encompass the entire AI lifecycle, from its construction to its real-world use by third parties. Key issues highlighted include the extensive data collection necessary for training AI models and various aspects of users' interactions with AI systems. #AIandLaw#AIConcerns#FTC#ArtificialIntelligence