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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@revheadcrypto · Post #642 · 11/17/2024, 09:21 AM

🚀Bugatti Mistral Sets New Speed Record for Roadsters!🚀 The stunning hypercar with an open top has achieved an incredible speed of 453.91 km/h on the ATP track in Papenburg, Germany! 🇩🇪🏁 Behind the wheel was none other than Andy Wallace, Bugatti's official driver and winner of the 24 Hours of Le Mans! 🏆 This remarkable feat surpasses Bugatti's previous record set in 2013 with the Veyron Grand Sport Vitesse, which reached 408.8 km/h. The title was briefly held by the Hennessey Venom GT Spyder at 427 km/h. The Mistral is powered by an astonishing 8.0-liter W16 engine with four turbochargers, delivering a mind-blowing 1600 hp! 🔥💨 #BugattiMistral#SpeedRecord#Hypercar#W16#AndyWallace#CarEnthusiast#LuxuryCars#AutomotiveExcellence#SpeedDemon#RecordBreaker#Auto