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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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ИХР РАН / ISC RAS

@isc_ras · Post #879 · 03/17/2023, 05:40 AM

На YouTube-канале Американского физического общества доступна запись замечательного вебинара Physical Review tutorial for authors: How to write a great scientific paper: https://www.youtube.com/watch?v=kUsSnsfDgfI Цитаты: "...the curse of knowledge..." "...There is no correlation between speaking English well and writing well..." "...Writing is storytelling..." "...Every paper tells (not more than) one story..." "...Find your own voice..." #webinar#APS

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