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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Environment & Climate Change

@Enviro_Climate · Post #372 · 09/18/2021, 01:21 PM

Sea Secrets - Arash Sharifi Arash Sharifi, a Ph.D. candidate of marine geology and geophysics at the UM Rosenstiel School, takes us into the compelling world of #paleoclimate research. By using climate, #historical, and #archeological records, Sharifi shows how climate change has been affecting the world since the beginning of human #civilization. @Enviro_Climate https://youtu.be/ovy-57jx85Q?t=3