@RsRamble · Post #988 · 04/24/2025, 01:45 PM
「左眼,用来忘记你。」 村里的艺术总是如此抽象 Persona 3的结城理 ArtScience Museum (2025-04-04) #makotoyuki#yukimakoto#結城理#p3#persona3#ペルソナ3#cosplay#game#artsciencemuseum#singapore
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Source channel @githubtrending · Post #14729 · May 21
#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq
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@RsRamble · Post #988 · 04/24/2025, 01:45 PM
「左眼,用来忘记你。」 村里的艺术总是如此抽象 Persona 3的结城理 ArtScience Museum (2025-04-04) #makotoyuki#yukimakoto#結城理#p3#persona3#ペルソナ3#cosplay#game#artsciencemuseum#singapore