@moeshiro · Post #174 · 10/30/2025, 04:30 PM
试着接收了这次《三体》联动哈工大从阿斯图一号卫星上发送的 SSDV信号,只能说发送的图片真的好难看(),不过搭建解码环境的过程还是比较有趣的,也学会了 sdr 精准跟随卫星频率的操作。 #业余无线电#HAM#卫星#SSDV#ASRTU-1
TGINSIGHT SIMILAR POSTS
Source channel @githubtrending · Post #14729 · May 21
#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq