#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
🚨 BREAKING: $117M in assets stolen from @Balancer in the last 2 hours after a major hack!!!
🔹 Assets stolen are across multiple chains: #Ethereum, #Base, #Optimism, #Sonic, #Polygon, #Berachain – mainly in Liquid Staking Tokens (LSTs) of $ETH.
Top 5 stolen assets:
• 7,838 $WETH (~$29.1M)
• 6,841 $OSETH (~$26.8M)
• 4,459 $WSTETH (~$20.1M)
• 2,405 $SFRXETH (~$10M)
• 2,038 $RSETH (~$8.67M)
🔹 The hacker is acting quickly: Converting LSTs into $ETH in real-time!
🔹 Big move: Whale account 0x009, dormant for 3 YEARS, just resurfaced after the exploit and withdrew $7.38M worth of assets from #Balancer!
⚠️ ALERT: If you’re still on #Balancer, secure your funds NOW before it’s too late! 🔐
Follow @spotonchain for more updates about the hack!
https://x.com/spotonchain/status/1985289043383300351