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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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BoarSnout 🐽

@BoarSnout · Post #6125 · 10/27/2025, 09:54 PM

Also I keep walking by this fucking pig-fig on my shelf and every time I get unbearably horny. Smelly unwashed porks with bad hygiene and worse intentions are my kryptonite. Also since I'm working on so many gigantic 4-piece imagesets with like 5 characters each because I'm dumb, I needed something quick and easy to work on. Honestly ashamed I drew fucking Porkshank before Porka... He has NEVER washed his penis in his entire life unfortunately #rule34#battletoads#porkapig#porcine#musk#pp#ass