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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Cetus Announcements

@CetusProtocol · Post #80 · 01/31/2023, 09:03 AM

@CetusProtocol will join #BeLaunch IDO TESTNET EVENT :eyes: We are happy to announce that Cetus will participate in the BeLaunch IDO #Testnet event as a place for projects to list tokens after the projects' IDOs end. Participants can claim tokens and trade on @CetusProtocol https://twitter.com/BeLaunch_/status/1620345162676445184?s=20&t=cUXqKTNWt2OmPegCjB1WCg @everyone