#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
Lookonchain | ꘜ
Whales are accumulating $BGB recently.
0x8900 withdrew 192,668 $BGB($936K) from #Bitget over the past 2 months.
0x171D withdrew 30,607 $BGB($134K) from #Bitget 2 days ago.
0x7C9C withdrew 20,980 $BGB($102K) from #Bitget over the past 3 months.
Notably, #Bitget has burned a total of 860M $BGB($5.25B) over the past 8 months, reducing the total supply by 43%.
https://intel.arkm.com/explorer/address/0x89006C3aADfF87c5113b835660E3459C6Ad61F16
https://intel.arkm.com/explorer/address/0x171D1285a9a8De3f16d4c45706d4E2F4A5C9e175
https://intel.arkm.com/explorer/address/0x7C9C4f9046ba2173fae539FE62eEFAb1aBAD1523