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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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djangoproject

@djangoproject · Post #195 · 11/08/2016, 03:18 AM

http://stackoverflow.com/questions/29269370/how-to-properly-create-and-run-concurrent-tasks-using-pythons-asyncio-module In the case of trying to concurrently run two looping Tasks, I've noticed that unless the Task has an internal await expression, it will get stuck in the while loop, effectively blocking other tasks from running (much like a normal while loop). However, as soon the Tasks have to wait--even for just a fraction of a second--they seem to run concurrently without an issue. Thus, the await statements seem to provide the event loop with a foothold for switching back and forth between the tasks, giving the effect of #concurrency. Example output with internal await: running async test ...#boo 0 ...#baa 0 ...boo 1 ...baa 1 ...boo 2 ...baa 2

cosplayupload

@cosplayuploadtest2 · Post #102722 · 03/23/2025, 03:37 AM

Title: Natsumi_Ikema_池間夏海,_デジタル限定_YJ_PHOTO_BOO_「なつみ」 Authors: #None Tags: #None#Natsumi_Ikema_池間夏海#デジタル限定_YJ_PHOTO_BOOK#Natsumi#Ikema#池間夏海#デジタル限定 #YJ#PHOTO#BOO #「なつみ」 recommendation: None TelegraphLinks:page-0-33