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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Crypto News & Web3 Events | TON Ecosystem

@tonevents_en · Post #1262 · 02/12/2025, 09:33 AM

🪙 TON BuildCon – Defining the Future of TON in 2025! What narratives will shape TON in 2025? What innovations and trends will drive its growth? Let’s find the answers together at TON #BuildCon – an online event by PumpStep & OpenSourceFun, focused on TON Blockchain. 🗓Date: February 12th, 15:00 UTC ➡️Live Twitter Space ➡️Register on Luma What’s on the agenda? ⏺ The $TON Era for #TelegramApps ⏺ Technical Challenges & New Opportunities in TON ⏺ Telegram as an On-Chain Hub for Retail Users 🎙 Featuring industry experts from: #Tonkeeper, #StormTrade, #EVAAProtocol, #GemsWall, and more! ✔️ As an official media partner, we’ll be covering all key insights from the event – stay tuned!