#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
➡️New build available for Xiaomi POCO M3/Redmi 9T (chime)
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ℹ️ Version: 12
📆 Build date: November 25, 2022 01:10
📂 File size: 1.66 GB
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#chime#pixelexperience
➡️New build available for Xiaomi POCO M3/Redmi 9T (chime)
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ℹ️ Version: 12
📆 Build date: November 20, 2022 11:41
📂 File size: 1.66 GB
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#chime#pixelexperience
🪐 One of the largest samples of fast radio bursts (FRBs) ever recorded comes from the Canadian Hydrogen Intensity Mapping Experiment (CHIME), which has detected thousands of these brief, mysterious flashes from all directions across the sky. Each FRB is a burst of radio energy that lasts just milliseconds, often releasing more power than our Sun emits in days, and their unpredictable appearances continue to challenge scientists searching for their true origins. ✨
#FRB⚡#CHIME⚡#astronomy⚡#nasa⚡#galaxy⚡#stars⚡#universe⚡#cosmos⚡#space
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