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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Classical Music

@exploreclassical · Post #189 · 02/04/2021, 12:17 PM

今天分享一首Renaissance时期的音乐吧,Gregorio Allegri的Miserere,作于大约1638年。这首作品当年只有在特殊的日子才在西斯廷教堂演奏。据说莫扎特有一回去意大利玩,在西斯廷教堂听到了这首作品,凭借他惊人的耳朵和记忆力transcribe出了这部作品,还是很惊人的,最复杂的地方 有九声部的polyphony #renaissance#choir https://www.youtube.com/watch?v=IA88AS6Wy_4 ref: https://en.wikipedia.org/wiki/Miserere_(Allegri)