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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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MND Singapore

@mndsingapore · Post #362 · 07/29/2022, 11:01 AM

In just 2 days, the Centre for Liveable Cities (CLC) and the Urban Redevelopment Authority (URA) will jointly organise our flagship event of the year – World Cities Summit (WCS) 2022! The Summit will return to an in-person conference format this year, and will convene government and industry leaders, and leading experts from around the world to address liveable and sustainable city challenges, share integrated urban solutions and forge new partnerships. Over the course of 4 days, WCS delegates will engage with this year’s theme - “Liveable and Sustainable Cities: Emerging Stronger” – through a series of discussions on how cities need to remain liveable, sustainable, and more resilient, in these times of prolonged and unpredictable disruptions, such as pandemics and climate change! For more information, visit https://worldcitiessummit.com.sg #worldcitiessummit#sustainablecities#liveablecities#resilientcities#innovation#cities#smartcities#wcsyl#clcsg