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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@djangoproject · Post #456 · 10/04/2017, 02:57 AM

http://www.techbeamers.com/python-tutorial-essentials-of-python-socket-programming/ Essentials of Python #Socket Programming You Should Know Python offers two types of #API libraries that we can use for socket programming. At the low-level, Python utilizes the “socket” library to implement #client and #server#modules for both #connectionless and #connection-oriented #network protocols. Whereas, at the higher-level, You can use libraries like #ftplib and #httplib to interact with application-level network protocols like #FTP and #HTTP.