#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
Not all carbon is the same - some heats the planet, others help #cool it.
1/. Black Carbon – Soot from incomplete combustion; strong warming effect
2/. Brown Carbon – Biomass smoke aerosols; absorbs sunlight
3/. Blue Carbon – Stored in coastal & marine ecosystems
4/. Green Carbon – Stored in forests, soils, and vegetation
5/. Red Carbon – Biological matter on snow & ice; accelerates melting
6/. Grey Carbon – Fossil fuel–based industrial emissions
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