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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@revheadcrypto · Post #186 · 07/27/2024, 10:59 PM

🚗Exciting News from Pirelli: Introducing "Cyber Tires" that can communicate with vehicles Pirelli has developed tires embedded with sensors that transmit real-time data about tire conditions. This helps the car's electronics adapt more quickly to road conditions. Currently, Cyber Tires have been equipped on the supercar Pagani Utopia, but in the future, tire sensors will help make driving for regular cars safer and more predictable. #Pirelli#CyberTires#innovation#PaganiUtopia#safety#technology#Auto