@V1_BLOG · Post #1422 · 08/28/2019, 06:02 AM
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Source channel @githubtrending · Post #14729 · May 21
#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq
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@V1_BLOG · Post #1422 · 08/28/2019, 06:02 AM
测速机场: 次元链接 测速宽带: 广东移动200M 测速时间: 0827,11PM 官网: https://cylink.cf TG群: https://t.me/cylink 清晰测速图: https://v1blog.life/0827cylinkcm 测速By-V1测速组 #次元链接#cylink 好久没测帕西的了) 频道:@V1_BLOG 群组:@V1blog_group
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@V1_BLOG · Post #2199 · 06/01/2020, 01:57 PM
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