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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Google Facts™ [ ️@googlefactss🌎]

@googlefactss · Post #40096 · 11/15/2025, 07:03 PM

Alexa is always listening. 🎤 (And so are other apps) Its microphones are constantly on, collecting voice recordings, tracking your habits, and building voice profiles. This data can be accessed by algorithms, human reviewers, and even third parties. 😬 Protect your privacy: - Mute the microphone when not in use 🔴 - Delete voice recordings regularly or auto-delete them 🗑️ - Disable human review in the app settings 📱 - Use white noise to mask conversations 🌊 Take control of your data! 🔒 [Source] @googlefactss#AlexaPrivacy#DataCollection#TechSafety#SmartHome#PrivacyTips