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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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The Digi Doodles

@Digi_doodles · Post #622 · 08/01/2025, 10:02 AM

WeTransfer’s AI Terms: Are Artists Losing Control?🃏 July 28, 2025 · The Art Newspaper A quiet shift with loud consequences. 👂 WeTransfer has updated its terms of service to allow the use of uploaded files for AI training — sparking concern among digital artists and creatives. While the platform claims “anonymized and aggregated” data use, critics warn this could jeopardize intellectual property. What’s at stake: — Artists may unknowingly feed generative AI tools — Lack of opt-out or clear consent for creative works — Questions around ownership, credit & ethics Another wake-up call in the ongoing conversation around AI, authorship, and data rights📖 #AIArt#DigitalRights#WeTransfer#ArtAndTech#DataEthics