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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@sum_tech · Post #113 · 12/09/2024, 02:19 AM

Рекомендуем всем ИТ-профессионалам иногда читать прекрасный канал "В мире больших данных". Нестандартный взгляд на базы данных и современное состояние ИТ в целом. #партнеры#dbms#рекомендуем

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@githubtrending · Post #15580 · 03/23/2026, 11:30 AM

#go#cli#database#database_management#dbms#environment#local#postgres#postgresql#supabase Supabase CLI lets you run Supabase locally, manage database migrations, deploy functions, generate types from your schema, and make secure API calls. Install easily via npm (`npm i supabase --save-dev`), Homebrew, Scoop, or binaries for any OS, then run `supabase init` and `supabase start` to launch your full stack with local URLs and keys. This benefits you by speeding up development, testing changes offline without cloud costs, ensuring type safety, and simplifying CI/CD for reliable deploys. https://github.com/supabase/cli