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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@dsr_news · Post #1036 · 06/19/2025, 09:18 AM

❓Интересуешься внедрением DI в Kotlin-скрипты и хочешь избежать tight coupling? Мы подробно разобрали это в свежей статье на Medium — ‘Keep your scripts decoupled: flexible and safe dependency injection for Kotlin Scripts’! Наши инженеры: Игорь Покотило, Senior Software Engineer, и Константин Некрасов, Principal Software Engineer рассказывают: ✅ как внедрить DI в скрипты так, чтобы не переписывать их при развитии приложения ✅ как использовать Spring IoC ✅ и как при этом не завязать бизнес-логику на инфраструктуру 📖 Читать: ссылка ✍️ Статья на английском языке #Kotlin#DependencyInjection#BackendDevelopment